![]() We understand the rules of the universe in which Uncharted takes place. ![]() A minimalistic guide to images locations, containing the call of the room show to advanced for it. We understand that in Uncharted, Nathan Drake is able to move across a broken cityscape escaping from bandits, mercenaries, and the like all while on a linear path. For those who dont know places to find that last image. When you walk onto a Euclidean plane you are essentially entering into how game developers normally design their levels. There is an X, Y, and Z axis that we can perceive on the plane of the space that we are in. Antichamber - Sala Secreta 2 (Many Different Angles) - Sala Infinita - Spoiler - YouTube Vídeo demonstrando como chegar a sala secreta em Many Different Angles.Não assista se você. Then I went in the lightblue box in the very beginning of the room and ended up in a Purple box. First I just rushed through and ended up in the room with the three boxes, but outside the boxes. For instance, when you walk into a room you understand that it has certain dimensions, that certain shapes make the room up, and that it has a finite amount of space within it. Hey, like the Title says, Im stuck in the 'mandy different angles'-room.I cant figure out, how to go on. It mixes up the normal challenge associated with puzzle games and supplants its own unique design for them.Įuclidean geometry represents what can be understood through normal observation. Do you fight against the game’s design and jump across the pit? Or do you learn from your past experiences with the game and think before leaping into the puzzle.Īntichamber‘s genius lies in circumventing what we know as players to be the fundamental designs of video game spaces. In another chamber the word “WALK?” appears before you. Unlike a traditional puzzle game that would give you something like a maze to traverse or a key to collect, Antichamber challenges you to go against what you know. If you walk across, who knows what might happen. The question for the player is, do you jump just because the game tells you to do so? If you jump you fall down into the pit and you have to try again. Just a few steps into the game and you are confronted with a puzzle. Walking, jumping, and interacting represent the main actions the player has at their disposal to interact with the world around them. Black and white text is placed before you giving you the basic controls for how to play. This advertisement has not loaded yet, but your article continues below.
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